

We've adjusted our easy/normal systems to be more incentive based. We noticed a bit of a death spiral happen for players that didn't come to boss battles prepared. A number of the players love how the game plays which is awesome! However, we watched streams of players as well as received feedback from players.
#PRAEY FOR THE GODS PS4 BUY UPDATE#
Expanding the lore is something we're planning as well, through journals left by fallen heroes.Īdditionally, we're also prepping an update that will speak to some of the feedback we've received with our first release. I find allowing the player to piece the story together themselves and share what they know with others to be a pretty rewarding way. I was looking to do a Journey-esque way to tell a story as I like to keep it cryptic and mysterious versus a heavy handed way of telling a story. I'm pretty sure we'll keep it narrator-free. Part of that reason was to avoid lengthy translation times as we wanted anyone from around the world to be able to play the game. There is currently no dialogue in the game. However, we are still looking to improve and adjust our systems while in early access.ĭoes the game have any dialogue? Or on-screen narrative text? We saw Breath of the Wild come out after we announced and saw how similar these designs were. hitting their toes) and by having them be limited it would allow the player to try new approaches. I figured most melee weapons would be kind of tricky or at least silly to use on a boss (i.e. Inspirations also came from Deus Ex (my favorite game) with multiple paths to getting on a boss and some other games we were found of.Ĭonsumable/durability items actually came from old games like Capcom's Final Fight where you'd get a pipe, use it for a while, and then move on. There was a lot of design overlap with Shadow of the Colossus/Skyward Sword/Breath of the Wild (i.e. So that was seeping into our early design decisions without me really realizing it. Of course, there aren't many games with climbing in them, let alone climbing giant enemies, so we did our best to track down ones that we feel did it well, Breath of the Wild being one of them as I'm a huge Zelda fan and had been playing Skyward Sword with my son for about three years (we played once a week together).

Do you consider Breath of the Wild an inspiration, as well? Please note that some of the prices listed on the website are different than the prices at the actual shop.ĭon't use the search tool, I still haven't got it working yet.Shadow of the Colossus is an obvious inspiration. We carry more unique products at the store that are not on our web site so stop on by we would like to meet you. There are also psychic tarot card readings as well as esoteric classes at the bricks and mortar store. Here you'll find metaphysical supplies such as handcrafted incense, essential and magickal oils, candles, herbs, gemstones, crystals, jewelry, ritual tools, spell supplies, books, tarot decks, God and Goddess statues, and much more. We feel that all paths lead to the divine source.


Mystic Spirit is a metaphysical store located in Montclair New Jersey specializing in products for Witchcraft, Wiccan, Pagan, Goddess, Buddhist, New Age, Occult, Spiritual beliefs. Merry meet and welcome to Mystic Spirit Metaphysical Shoppe!
